Hint: Character Job Conditions
Current Rating: Not Rated
To gain new jobs you must master a certain number of Abilites from a starting job (e.g. to become a Paladin that character must master 2 Solider abilites).
Human:
Solider: Starting Job
Thief: Starting Job
Archer: Starting Job
White Mage: Starting Job
Black Mage: Starting Job
Paladin: Soldier Abl. x2
Fighter: Solider Abl. x2
Ninja: Thief Abl. x2
Hunter: Archer Abl. x2
Blue Mage: White Mage x2 / Black Mage Abl. x2
Illusionist: White Mage Abl. x3 / Black Mage Abl. x5
Viera:
Fencer: Starting Job
White Mage: Starting Job
Archer: Starting Job
Red Mage: Fencer Abl. x1
Elementalist: White Mage x1 / Fencer Abl. x1
Summoner: White Mage x2 / Elementalist Abl. x2
Sniper: Archer Abl. x2
Assassin: Elementalist Abl. x2 / Sniper Abl. x1
Bangaa:
White Monk: Starting Job
Warrior: Starting Job
Bishop: White Monk Abl. x2
Templar: White Monk Abl. x2
Dragoon: Warrior Abl. x2
Gladiator: Warrior Abl. x2
Defender: Warrior Abl. x2
Nu Mou:
Black Mage: Starting Job
White Mage: Starting Job
Beastmaster: Starting Job
Time Mage: Black Mage Abl. x5
Morpher: Beastmaster Abl. x5
Illusionist: Black Mage Abl. x5 / White Mage Abl. x3
Alchemist: Black Mage Abl. x5 / White Mage Abl. x3
Sage: White Mage Abl. x3 / Beastmaster Abl. x2
Moogle:
Black Mage: Starting Job
Animist: Starting Job
Thief: Starting Job
Time Mage: Black Mage Abl. x5
Gunner: Animist Abl. x1
Mog Knight: Animist Abl. x1
Juggler: Thief Abl. x2
Gadgeteer Abl. x2